Nobody said:The first problem I have with Lloyd Gillespie's argument is the definition of temperature of space. Of course, temperature requires equilibrium, space has to have defined energy levels, equilibrium across an infinite space requires infinite amount of time to be reached, etc. The second is of course what you just said about the center of an infinite manifold. The third is the lack of definition on the dimensionality of the said space. Fourth is that, by the usage of temperature as a state variable triggering the Big Bang or Universe collapse , I suspect he thinks that there are massive particles in this early (pre-Big Bang Universe), thus this might not be a purely geometrical universe. Of course, I don't believe one can solve the problems of physics while using mass, charge and other non geometric concepts.
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MP,
The Lloyd I referred to is Lloyd Gillespie at this site. He proposed a near-zero temperature of infinite space as the contractive trigger for the big bang, as an acceleration towards the common center increases the temperature and density of matter or space to he point where it reverses radially. Yet, the problem is with the "common center" of infinite space, of which it lacks, so the mechanics only work in a finite model - ingeniously I would say.
I understand that you don't wish to get into first causes, but I feel that first causes are important in understanding first philosophy which in turn is important in understanding the "things" of the universe. I agree that references to inside and/or outside of space make no sense when everything is space, but the same also must apply to inward and/or outward motion of time when everything is time-dependent, which is the prerequisite condition in formulating necessary differentials, that you seem to advocate in your theory. To make a hypercube from a point to a line to a square to a cube to a hypercube requires velocities that an infinite universe lacks, where all points of the universe remain connected leaving no room for even extremely short-lived fluctuations of the virtual vacuum, as well as any direction for the waves to propagate radially or gravitationally.
I agree with your assessment of proper time, but the accelerated force would either have to be eternal or never existent. Fluctuations can't just happen, but are time-dependent upon position becoming zero which would occur in all quarters of infinite spacetime; and would cancel in no time because there are no lapses between the universes as you've made note of.
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" I agree that references to inside and/or outside of space make no sense when everything is space, but the same also must apply to inward and/or outward motion of time when everything is time-dependent, which is the prerequisite condition in formulating necessary differentials, that you seem to advocate in your theory. To make a hypercube from a point to a line to a square to a cube to a hypercube requires velocities that an infinite universe lacks, where all points of the universe remain connected leaving no room for even extremely short-lived fluctuations of the virtual vacuum, as well as any direction for the waves to propagate radially or gravitationally."
Nobody said,Cheers,
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MP,
There seems to be alot of misunderstandings with regards to the terminology, but I agree with the general assessment of it. I didn't mean all that much in opposition regarding the quarters and time fluctuations. I simply equate time and motion, but agree that time doesn't-move; therefore there can be no literal motion in the universe - space is static and can never change.
The velocities require changes of position in a direction, but there are no such directions because the origin of the coordinate systems carries throughout all coordinate times without lapses. Like you said, there is no known velocity for dimension creation. In a sense I equate proper time and coordinate time because I don't believe there is such a thing as an original fluctuation if fluctuations equal time. All distances are time-dependent and all times are distance-dependent; therefore all coordinate frames are cartesian points of origin.
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